Witryna11 lut 2016 · Open Notepad, open the file you created in step 1 in Notepad and paste what you copied from Resource Hacker into Notepad and save this file from the File menu. In this file, see if there is a section that has a dpiaware flag set to True (this means the app is claiming to be DPI aware if it looks small on a high DPI display): … WitrynaThe Pitch. Dear ImGui is a bloat-free graphical user interface library for C++.It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline-enabled application. It is fast, portable, renderer agnostic, and …
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WitrynaNew release ocornut/imgui version v1.87 on GitHub. New release ocornut/imgui version v1.87 on GitHub. ... _ImplSDL2_InitForSDLRenderer(), so backend can call SDL_GetRendererOutputSize() to obtain framebuffer size valid for hi-dpi. ... If your company uses Dear ImGui, consider reaching out today to say hi! See Sponsors … WitrynaIt favors simplicity and productivity toward this goal, and lacks certain features normally found in more high-level libraries. Dear ImGui is particularly suited to integration in games engine (for tooling), real-time 3D applications, fullscreen applications, embedded applications, or any applications on consoles platforms where operating ... church on the hill alexandria va
How to fix apps that look small on high DPI and high ... - Winaero
Witryna1 kwi 2024 · // DPI-related helpers (optional) ... // This is the scheme successfully used by GLFW (from which we borrowed some of the code) and other apps aiming to be highly portable. // ImGui_ImplWin32_EnableDpiAwareness() is just a helper called by main.cpp, we don't call it automatically. Witryna10 gru 2024 · Back-ends: imgui_impl_glfw.cpp + imgui_impl_opengl3.cpp Operating System: Windows10. I have been using ImGui for a while in my project and it got … Witryna21 mar 2024 · My solution is change draw_data->FramebufferScale at function SetupViewportDrawData. original code is: draw_data->FramebufferScale = io.DisplayFramebufferScale; modified code as: draw_data->FramebufferScale = ImVec2 (floor (viewport->DpiScale), floor (viewport->DpiScale)); This is only workround, and I … dewey short visitors center branson